Skistad Studios

The portfolio of Kristian Skistad

Kristian@SkistadStudios.com

Lessons Learned

I learned a lot about deadlines. There were a lot of ideas we tossed around, and most of them made it in. There were a few, like the template system, that didn't get in until after release. And then there are things that still aren't in, like alternative outfits for the other characters. We just didn't have time and had to prioritize what would benefit the game the most.

I already knew the planning phase was very important, but I got a chance to experience that first hand. Spending weeks working on a project full time without touching the code much was something I had never done before as I usually work on small experiments for fun, whereas this was a full game that needed to be released to a public audience. Seeing how rapidly the game changed was interesting and exciting to say the least.

I also got the chance to learn things on the fly. While I knew how to work Unity's interface quite well, I knew very little about programming in it. Every time I needed to do something I had to start scouring through the Unity documentation. This was made a lot easier by the fact that we were mainly working with text and static images. Regardless, I learned a lot about Unity and it is now my engine of choice for various other projects.

Development

Clinic Ninja was an educational game developed for Horizon Health Care to help reinforce meaningful use standards in their students educational courses. It was developed over the course of 3 months by a team of 4 people, though we would continue to support it until the end of the year. I was the primary programmer for the project, setting up databases for the events as well as a random generation system for key words and answers. It is a multi-purpose system that could be use for a multitude of text based adventures.

Notes

Sadly, shortly after our support period had ended, support for the Unity Web Player was dropped from most browsers. This lead to the project being unplayable, as internet explorer is currently the only modern browser that will run it.

Other Projects

Prismatic Horde
Prismatic Horde

Make your final stand against the onslaught of colorful invaders in this 2D top down shooter! Use a variety of weapons to combat the deadly horde: The tried and true pistol, the pray and spray machine gun, the apocalypses favorite shotgun, and of course a laser cannon.

Prismatic Horde
Within a Heartbeat
Within a Heartbeat

A catastrophic event has sent the world into a spiraling decent of chaos. For every effect, however, there is a cause. You exist in one moment, frozen in time. Use the final thoughts of those at the heart of it all to track down the source of the calamity, and erase their very existence from history itself.

Within a Heartbeat
Ego Boost

An arcade styled top down shooter about an extremely narcissistic individual's journey, where the enemy is yourself. Fight through an endless horde of your own doppelgangers using over the top powers fueled by your own ego. But beware, because as your ego grows, so does the strength of your enemies!

Ego Boost
Ritual of Life

You are a level puller. You are one of many. The many are there but never seen. You desire something more. Is this your world? Is there something more? You call out to void. There's no response. Maybe you should give up. You continue participating in the ritual of life.

Ritual of Life
The Heap

Jump, shoot, scavenge, and date your way through the genre masher that is The Heap! Play as Larpp, a rejected video game character who must fight his way through different genres to escape the heap and star in his own game! Will you find the one genre you truly belong, or be consigned to the pages of history?

The Heap
Fimbulwinter

In a post-apocalyptic world, ravaged by nuclear winter and gripped by insanity, keep your group of unique survivors alive against all odds. Build your community and search for supplies, but be warned, as the temperature drops and resources run thin sacrifices will have to be made for the greater good.

Fimbulwinter
Whale Defense Force

Woah-ho, welcome to the Whale Defense Force! Your job is to platform your way through the water park to save the whales! Don't worry though, Flex, Flow, and Floyd have plenty of awesome abilities to help them get around and beat up baddies! Join our three wannabe heroes in their radical adventure!

Whale Defense Force
SparkEngine
SparkEngine

The SparkEngine is a feature rich platforming engine created for GameMaker 7. It was designed for beginners, and is known for its single line character controller. It handles movement, gravity, wall jumping, double jumping, collisions, physics, animation, audio, scaling, camera control, motion blur, and more!

SparkEngine
Undertale - Narrative Review
Undertale - Narrative Review

A narrative review, written for the annual GDC Game Narrative Review Competition. In this award winning essay, I dive into the facets of storytelling through use of mechanics, as well as the excellent utilization of medium, that made Undertale a worldwide phenomenon!

Undertale - Narrative Review
Brothers - Narrative Review
Brothers - Narrative Review

A narrative review, written for the annual GDC Game Narrative Review Competition. In this award winning essay, I provide introspective as to how Brothers manages to convey a sense of character and feeling of loss, not through spoken word, but by utilizing clever gameplay mechanics and even the player's method of input.

Brothers - Narrative Review